The Ferengi Rules of Acquisition

   Rules coming from episodes are considered "canon", and are given
   higher precedence than Rules coming from comics, novels, and other
   sources.
   Last updated with Rules from _Rebels #1: The Conquered_, _Rebels #2:
   The Courageous_, and _Rebels #3: The Liberated_.

   1. Once you have their money, you never give it back.
      1. Rom, "The Nagus"
      2. Nog, Celebrity Comic #1
      3. The Federation Travel Guide

   1. If they want their money back, give it to them.
      Rom and Quark, "Prophet Motive" (*)

   2. The best deal is the one that brings the most profit.
      Quark, The 34th Rule

   3. Never spend more for an acquisition than you have to.
      Quark, "The Maquis, Part II"

   3. I found it; it's mine.
      Nog, Prisoners of Peace

   4. A woman wearing clothes is like a man in the kitchen.
      'Rules of Netquisition' #1

   6. Never allow family to stand in the way of opportunity.
      1. Zek, "The Nagus"
      2. Odo, Saratoga
      3. Quark, Rom, and Dax, Wrath of the Prophets
      4. Rom, "Lwaxana Troi and the Wedding of Doom" (comic)
      5. Quark, Vengeance (*)
      6. Star Trek on the Brain

   7. Keep your ears open.
      1. Odo, "In the Hands of the Prophets"
      2. Ben Sisko, "The Siege of AR-558"

   8. Small print leads to large risk.
      Rules

   8. Only a fool passes up a business opportunity.
      Vung, Warchild

   9. Opportunity plus instinct equals profit.
      1. Nog, "The Storyteller"
      2. The Making of ST:DS9
      3. Nog, The Pet
      4. Nog, Celebrity Comic #1
      5. Quark, The Heart of the Warrior
      6. Narrator, "Life's Lessons"

   10. Greed is eternal.
       1. Quark, "Prophet Motive"
       2. Arridor and Kol, "False Profits"
       3. Quark, Rebels #1: The Conquered

   10. Greed is dead.
       Rom, "Prophet Motive" (*)

   11. Even if it's free, you can always buy it cheaper.
       'Rules of Netquisition' #3

   12. Anything worth selling is worth selling twice.
       'Rules of Netquisition' #1

   13. Anything worth doing is worth doing for money.
       1. The Making of ST:DS9
       2. Rules

   14. [not given]
       Nog, "Life's Lessons"

   15. Keep your family close; keep your latinum closer.
       'Rules of Netquisition' #3

   16. A deal is a deal... until a better one comes along.
       1. Quark, "Melora"
       2. Nog, Highest Score
       3. Rom and Odo, Saratoga

   17. A contract is a contract is a contract--but only between Ferengi.
       Rom, Quark, Brunt, and Gint, "Body Parts"

   18. A Ferengi without profit is no Ferengi at all.
       1. Ben Sisko and Nog, "Heart of Stone"
       2. Nog, Celebrity Comic #1
       3. Rom and Odo, Saratoga
       4. Quark, "Ferengi Love Songs"

   19. Satisfaction is not guaranteed.
       1. Quark, "Meridian"
       2. Quark, Rebels #2: The Courageous

   20. Only give money to people you know you can steal from.
       'Rules of Netquisition' #2

   21. Never place friendship before profit.
       1. Quark, "Rules of Acquisition"
       2. Star Trek on the Brain

   21. Never place profit before friendship.
       Rom, "Prophet Motive" (*)

   22. A wise man can hear profit in the wind.
       1. Pel, "Rules of Acquisition"
       2. Nog, Cardassian Imps
       3. Arridor and Kol, "False Profits"
       4. Quark, The 34th Rule

   22. Latinum tarnishes, but family is forever.
       Rom, "Prophet Motive" (*)

   23. Money can never replace dignity.
       Rom, "Prophet Motive" (*)

   24. Latinum can't buy happiness, but you can sure have a blast renting it.
       'Rules of Netquisition' #2

   25. There's always a way out.
       'Rules of Netquisition' #1

   26. As the customers go, so goes the wise profiteer.
       'Rules of Netquisition' #1

   27. There's nothing more dangerous than an honest businessman.
       1. Rules
       2. Quark, Rebels #2: The Courageous

   29. What's in it for me?
       Nog, Highest Score

   31. Never make fun of a Ferengi's mother.
       (Insult something he cares about, instead.)
       Quark, "The Siege" (Add-on: Rules)

   33. It never hurts to suck up to the boss.
       1. Quark and Pel, "Rules of Acquisition"
       2. The Making of ST:DS9
       3. Odo, Saratoga

   34. War is good for business.
       1. Quark, "Destiny"
       2. Ezri Dax, "The Siege of AR-558"
       3. Quark, The 34th Rule (*)
       4. Quark, Rebels #3: The Liberated

   35. Peace is good for business.
       1. Dax, "Destiny"
       2. Quark and Rom, Objective: Bajor (*)

   37. If it's free, take it and worry about hidden costs later.
       Nog, Arcade

   39. Friendship is temporary; profit is forever.
       'Rules of Netquisition' #1

   40. She can touch your lobes, but never your latinum.
       Rules

   41. Profit is its own reward.
       Rules

   42. What's mine is mine, and what's yours is mine too.
       'Rules of Netquisition' #1

   44. Never confuse wisdom with luck.
       1. Rules
       2. Ben Sisko, Rebels #1: The Conquered

   45. Ambition knows no family.
       'Rules of Netquisition' #2

   46. Make your shop easy to find.
       'Rules of Netquisition' #1

   47. Never trust anyone whose suit is nicer than your own.
       Quark, "Rivals"
       Bractor, "The 34th Rule"

   48. The bigger the smile, the sharper the knife.
       1. Pel, "Rules of Acquisition"
       2. Nog, Celebrity Comic #1
       3. Odo, Saratoga
       4. Star Trek on the Brain (*)

   49. Everything is worth something to somebody.
       'Rules of Netquisition' #2

   50. Gratitude can bring on generosity.
       'Rules of Netquisition' #1

   51. Reward anyone who adds to your profits so they will continue to do so.
       Bokat, Arcade

   52. Never ask when you can take.
       Quark, "Babel"

   57. Good customers are as rare as latinum--treasure them.
       Quark, "Armageddon Game"

   58. There is no substitute for success.
       Rules

   59. Free advice is seldom cheap.
       1. Quark, "Rules of Acquisition"
       2. The Making of ST:DS9
       3. Odo, Saratoga

   60. Keep your lies consistent.
       Rules (*)

   60. Let's you and him fight.
       1. Tunk, Balance of Power
       2. Rom, "Four Funerals and a Wedding" (comic)

   62. The riskier the road, the greater the profit.
       1. Pel, "Rules of Acquisition"
       2. Nog, Cardassian Imps
       3. Quark, "Little Green Men"
       4. Gronn, Celebrity Comic #1 (*)
       5. Federation (*)
       6. Gaila, "Business as Usual"
       7. Quark, The 34th Rule
       8. Quark, Rebels #2: The Courageous

   65. Win or lose, there's always Huyperian beetle snuff.
       Rules

   65. Huyperian beetle snuff may be fun for you and me,
       but it's no fun for the beetles.
       Zek, "Prophet Motive" (*)

   68. Ear stroking will get you anything.
       'Rules of Netquisition' #1

   69. Ferengi are not responsible for the stupidity of other races.
       Tunk, Balance of Power

   72. Never trust your customers.
       'Rules of Netquisition' #1

   73. If it gets you profit, sell your own mother.
       'Rules of Netquisition' #1

   75. Home is where the heart is, but the stars are made of latinum.
       1. Quark, "Civil Defense"
       2. Quark, Rebels #1: The Conquered

   76. Every once in a while declare peace.
       1. Quark, "The Homecoming"
       2. Nog, Prisoners of Peace
       3. Quark, The 34th Rule

   77. It's better to swallow your pride than to lose your profit.
       'Rules of Netquisition' #2

   78. When the going gets tough, the tough change the Rules.
       'Rules of Netquisition' #3

   79. Beware of the Vulcan greed for knowledge.
       Rules

   82. The flimsier the product, the higher the price.
       Rules

   84. A friend is not a friend if he asks for a discount.
       'Rules of Netquisition' #2

   85. Never let the competition know what you're thinking.
       Rules

   87. Learn the customer's weaknesses so you can better take advantage of him.
       Nog, Highest Score

   87. A friend in need means three times the profit.
       'Rules of Netquisition' #2

   89. Ask not what your profits can do for you,
       but what you can do for your profits.
       Rules

   92. There are many paths to profit.
       Nog, Highest Score

   93. Act without delay! The sharp knife cuts quickly.
       'Rules of Netquisition' #1

   94. Females and finances don't mix.
       1. Rom, "Ferengi Love Songs"
       2. Quark and Nog, "Profit and Lace"

   95. Expand or die.
       Kafar, "False Profits"

   96. For every Rule, there is an equal and opposite Rule
       (except when there's not).
       Rules

   97. Enough... is never enough.
       Rules

   98. Every man has his price.
       1. Quark, "In the Pale Moonlight"
       2. Quark, The 34th Rule

   99. Trust is the biggest liability of all.
       Rules

   100. If they take your first offer, you either asked too little
        or offered too much.
        'Rules of Netquisition' #2

   101. The only value of a collectible is what you can get somebody
        else to pay for it.
        'Rules of Netquisition' #1

   102. Nature decays, but latinum is forever.
        Quark and Nog, "The Jem'Hadar"

   103. Sleep can interfere with... [cut off]
        Pel, "Rules of Acquisition" (*)

   103. Fill a desparate need with your most expensive product,
        then mark it up 500%.
        Rom, The Heart of the Warrior

   104. Faith moves mountains... of inventory.
        Rules

   105. Don't trust anyone who trusts you.
        'Rules of Netquisition' #2

   106. There is no honor in poverty.
        Rules

   107. A warranty is valid only if they can find you.
        'Rules of Netquisition' #2

   109. Dignity and an empty sack is worth the sack.
        Quark, "Rivals"

   111. Treat people in your debt like family--exploit them [ruthlessly].
        1. Ben Sisko, "Past Tense, Part I"
        2. Worf, "The Darkness and the Light"
        3. Add-on: Quark, Legends of the Ferengi

   112. (Omitted)
        Quark, "Playing God" (*)

   113. (Omitted)
        Rules (*)

   115. The best contract always has a lot of fine print.
        'Rules of Netquisition' #3

   116. There's always a catch.
        'Rules of Netquisition' #1

   119. Never judge a customer by the size of his wallet.
        (Sometimes, good things come in small packages.)
        1. 'Rules of Netquisition' #1
        2. "Who Mourns For Morn?"

   121. Everything is for sale, even friendship.
        Rules

   123. Even a blind man can recognize the glow of latinum.
        1. Rules
        2. Quark, Rebels #1: The Conquered

   125. You can't makke a deal if you're dead.
        Quark, "The Siege of AR-558"

   126. Count it.
        'Rules of Netquisition' #1

   127. Stay neutral in conflict so that you can sell supplies to both sides.
        'Rules of Netquisition' #2

   135. Never trust a beneficiary.
        'Rules of Netquisition' #1

   139. Wives serve; brothers inherit.
        1. Odo, "Necessary Evil"
        2. Odo, Saratoga

   141. Only fools pay retail.
        Rules

   142. There's no such thing as an unfair advantage.
        'Rules of Netquisition' #3

   143. Risk is part of the game--play it for all it's worth.
        'Rules of Netquisition' #3

   144. There's nothing wrong with charity... as long as it winds up
        in your pocket.
        Rules

   146. Necessity, n. The mother of invention. Profit is the father.
        'Rules of Netquisition' #1

   152. A lie is a way to tell the truth to someone who doesn't know.
        'Rules of Netquisition' #2

   153. Sell the sizzle, not the steak.
        Quark, DS9 Comic #22

   162. Even in the worst of times, someone turns a profit.
        1. Rules
        2. Rom, Wrath of the Prophets

   168. Whisper your way to success.
        Nog, "Treachery, Faith, and the Great River"

   169. Competition and fair play are mutually exclusive.
        'Rules of Netquisition' #1

   171. Blood is thicker than water, and latinum is thicker than both.
        'Rules of Netquisition' #3

   172. Chances aren't what they used to be.
        'Rules of Netquisition' #3

   177. Know your enemies... but do business with them always.
        Rules

   181. Not even dishonesty can tarnish the shine of profit.
        Rules

   184. [not given]
        Tunk, Balance of Power (*)

   188. A fool and his money is the best customer.
        'Rules of Netquisition' #2

   189. Let others keep their reputation. You keep their money.
        Rules (*)

   190. Hear all; trust nothing.
        Nog, "Call to Arms"

   191. A Ferengi waits to bid until his opponents have exhausted themselves.
        Tunk, Balance of Power

   192. Never cheat a Klingon... unless you're sure you can get away with it.
        Rules

   194. It's always good business to know about new customers before they
        walk in your door.
        1. Quark, "Whispers" (*)
        2. Quark, Rebels #1: The Conquered

   200. If you're going to have to endure, make yourself comfortable.
        'Rules of Netquisition' #1

   202. The justification of profit is profit.
        Rules

   203. New customers are like razor-backed Greeworms--they can be
        succulent, but sometimes they bite back!
        Quark, "Little Green Men"

   204. It takes a Ferengi to cheat a Ferengi.
        'Rules of Netquisition' #3

   208. Sometimes the only thing more dangerous than the question is an
        answer.
        Zek, "Ferengi Love Songs"

   211. Employees are the rungs on the ladder of success--don't hesitate
        to step on them.
        1. Grimp, "Bar Association"
        2. Rom, "Lwaxana Troi and the Wedding of Doom" (comic)

   214. Never begin a business negotiation on an empty stomach.
        Quark, "The Maquis, Part I"
        The Federation Travel Guide

   216. Never gamble with an empath.
        Quark, The Laertian Gamble

   217. You can't free a fish from water.
        Quark, "Past Tense, Part I" (*)

   218. Always know what you're buying.
        Rules (*)

   218. Always know the competition.
        Odo, Gypsy World

   218. Sometimes what you get free costs entirely too much.
        Quark, DS9 Comic #12: "Baby on Board"

   219. Possession is 11/10 of the law.
        Tunk, Balance of Power

   223. Beware the man who doesn't make time for oo-mox.
        1. Rules
        2. "Who Mourns For Morn?"

   229. Latinum lasts longer than lust.
        1. Rom, "Ferengi Love Songs"
        2. Quark, "Four Funerals and a Wedding" (comic)

   231. There's a sucker born every minute; be sure you're the first to
        find each one.
        'Rules of Netquisition' #2

   236. You can't buy fate.
        Rules

   239. Never be afraid to mislabel a product.
        Gint, "Body Parts"

   242. More is good... all is better.
        Rules

   243. [not given]
        1. Quark, "Profit and Loss"
        2. Quark, Devil in the Sky

   253. Synthehol is the lubricant of choice for a customer's stuck purse.
        Star Trek on the Brain

   255. A wife is a luxury... a smart accountant, a necessity.
        Rules

   256. Accountants do not play the game; they only keep the score.
        'Rules of Netquisition' #3

   260. Life's not fair. How else would you turn a profit?
        'Rules of Netquisition' #2

   261. A wealthy man can afford anything except a conscience.
        Rules

   262. A verbal contract isn't worth the paper it's written on.
        'Rules of Netquisition' #2

   263. Never allow doubt to tarnish your lust for latinum.
        Rom, "Bar Association"

   265. The customer is always right (...until you get their cash).
        'Rules of Netquisition' #1

   266. When in doubt, lie.
        Rules

   267. If you believe it, they believe it.
        'Rules of Netquisition' #3

   270. In business deals, a disruptor can be almost as important as a
        calculator.
        'Rules of Netquisition' #2

   273. Never trust a hardworking employee.
        'Rules of Netquisition' #2

   277. Anything worth fighting for is worth hiding from.
        'Rules of Netquisition' #3

   284. Deep down, everyone's a Ferengi.
        1. Rules
        2. Ben Sisko, Rebels #1: The Conquered

   285. No good deed ever goes unpunished.
        1. Quark, "The Collaborator"
        2. Quark, "The Sound of Her Voice"
        3. Quark, Rebels #1: The Conquered

   285. A good deed is its own reward.
        Rom, "Prophet Motive" (*)

   286. When Morn leaves, it's all over.
        Quark, "The House of Quark" (*)

   299. Whenever you exploit someone, it never hurts to thanks them.
        (That way, it's easier to exploit them the next time.)
        1. Neelix, "False Profits" (*)
        2. Star Trek on the Brain

   ?. The more time they take deciding, the more money they will spend.
      Nog, Stowaways

   ?. The greater (the) amount you are taking from someone, the greater
      the distraction must be.
      Nog, Stowaways

   ?. A bargain usually isn't.
      Jake, The Pet

   ?. One person's secret is another person's opportunity.
      Quark, Devil in the Sky

   ?. The hand that holds the latinum may also hide a dagger.
      Nog, Highest Score

   ?. You can tell a great deal about a man from his shoes.
      Merchant, "False Profits"

   ?. Time's an asset.
      Merchant, "False Profits"

   ?. Your goods are now my goods.
      Merchant, "False Profits"

   ?. Exploitation begins at home.
      Arridor and the Sandalmaker, "False Profits"

   ?. When you see a good deal, jump on it.
      Quark, Saratoga

   ?. A Ferengi without a head for business has no future.
      Nog, Saratoga

   ?. Business is business, even among friends.
      Odo, Saratoga

   ?. Everything has a price.
      Pol, Federation

   ?. Ears open, eyes wide.
      Quark, The 34th Rule

   ?. Never believe anyone taller than you.
      Zek, The 34th Rule

   ?. There's a Rule of Acquisition to cover everything, but that
      doesn't mean one's always got to be applied.
      Quark, The 34th Rule

   ?. It's better to live on one's feet than to die on one's knees.
      Quark, Rebels #3: The Liberated

   **. When no appropriate Rule applies, make one up. (The unwritten rule)
       [Example: When the messenger comes to appropriate your
        profits, kill the messenger.]
       Arridor, "False Profits"

   The first Grand Nagus. Gint, is generally regarded as the author of
   the Rules of Acquisition, the sacred precepts upon which all of
   Ferengi society is based. But they are just written down, not carved
   in stone. Even if they were, they're only guideposts; the name "Rules
   of Acquisition" was only a clever marketing ploy. After all, would you
   buy a book called "Suggestions of Acquisition"? ("Body Parts")

   In fact, Gint only wrote the first Rule of Acquisition, cleverly
   calling it the 162nd Rule to createa demand for the first 161 (Rules).
   His successor, Yost, wrote the second Rule, number 104. Many of the
   Rules were written by the Grand Nagi over the years, but some came
   from Ferengi businessmen or entertainers. Only one Rule was written by
   a non-Ferengi: Rule 95 was written by The Masked Breen (the Ferengi
   didn't know at the time that all Breen are masked). (Legends)

   There are 285 Rules of Acquisition altogether (Pel, "Rules of
   Acquisition"), and there have been since at least stardate 43385
   (TNG's "The Price"). As of that stardate, there were 47 commentaries,
   900 major and minor adjustments, and over 10,000 considered opinions
   (Voyager's "False Profits"), though more have likely been added
   since, including an amendment the Ferengi government was considering
   on stardate 47829 (TNG's "Bloodlines").

   The second Rules numbered 1, 10, 21, 22, 65, and 285, and the Rule
   listed as number 23, were "The Rules of Acquisition, Revised For the
   Modern Ferengi" from "Prophet Motive". These revised Rules were
   never officially released, as Zek rescinded them after a prophet
   experience.

   The novel Vengeance indicates that Quark has his own variation on the
   Sixth Rule: "Never allow __the hatred of__ family to stand in the way
   of profit."

   It seems that Zek's new Rule 22 (Latinum tarnishes, but family is
   forever) is intended to be a variation on the real Rule 102 (Nature
   decays, but Latinum is forever). Perhaps Zek re-ordered some of the
   Rules, or perhaps the writers couldn't think of an opposite Rule for
   "A wise man can hear profit in the wind."

   Rules 34 and 35, "War is good for business" and "Peace is good for
   business", respectively, are easy to confuse. In "Destiny", Dax
   called "Peace" the 34th Rule, but Quark corrected her that "Peace" was
   Rule 35. However, in Objective: Bajor, Rom called "War" the 35th
   Rule. The 34th Rule is a novel written by Armin Shimerman and David
   George, available in November 1998. It remains to be seen whether
   peace or war will be good for profit in this book.

   Rule 48 is misidentified as 49 in the non-fiction book Star Trek on
   the Brain.

   Quark may have referred to Rule 60 in "Visionary". When he was
   accused of lying about his story, he asked, "Which part?" The response
   was "All of it", and Quark offered "At least I was consistent."

   In the hardcover novel Federation, a Romulan Bird-of-Prey owned by
   Ferengi was named "The 62nd Rule". This was in the third season of
   TNG, and Data did not understand the reference, so it is likely that
   the Federation did not know much about Ferengi culture until later.

   In DS9 Celebrity Comic #1 (written by Aron Eisenberg (Nog)), Gronn
   mistakenly identified Rule 62 as 63. Nog corrected him.

   Pel may have invented what she said for the Rule 103.

   The omission of Rules 112 and 113 was necessary to maintain the
   family-friendliness of this website.

   "Even in the worst of times, someone turns a profit" was actually the
   first Rule of Acquisition ever put to parchment, thousands of years
   ago. Nagus Gint called it the 162nd Rule to increase demand for Rules
   1 through 161. (Rules) The second Rule was number 104, written by
   Gint's successor. (Legends)

   Tunk misidentified Rule 191 as 184.

   Quark referred to Rule 189 in "Babel". He asked Odo if he wanted
   to take a spin at the Dabo table. "If it's your reputation you're
   worried about, nobody has to know."

   Quark wasn't certain of the number for the Rule listed as 194. "It's
   one of the high-numbered ones... 194, I think."

   In "Past Tense, Part I", Quark called "You can't free a fish from
   water" as the 217th Rule, but in Rules, he called it the 117th.
   He corrected himself in Legends of the Ferengi that it was, in
   fact, the 217th.

   Quark may have been referring to Rule 218 in "The Abandoned" when
   someone asked him if there was a Rule about checking merchandise
   before buying it.

   Quark mentioned Rule #243 in "Profit and Loss", though he did not
   quote the text of the Rule.

   Rule 286 isn't a real Rule, of course, but it should be, according to
   Quark.

   Rule 299 was invented by Neelix, posing as the Grand Proxy, the
   official messenger for the Grand Nagus. He claimed that several new
   Rules of Acquisition had been adopted since Arridor and Kol left the
   Arpha Quadrant, seven years prior.

   Rules coming from episodes are considered "canon", and are given
   highest priority in this list. Following in order of importance are
   Quark books, novels, young adult books, comic books, and the Rules of
   Netquisition.

   The two Quark books are The Ferengi Rules of Acquisition (Rules)
   and Legends of the Ferengi (Legends). Rules included most of the
   Rules previously quoted in the series, and added many more. Legends is
   a collection of one- and two-page stories explaining the source of all
   of the Rules of Acquisition that were listed in Rules, along with
   others mentioned in episodes after the previous book came out. The
   Audiobook version, read by the author (Quark), has a few "extras" not
   included in the book, but also omits several of the Rules for time
   considerations.

   The Internet competition, "The Rules of Netquisition", was a
   contest held in the springs of 1994, 1996, and 1997. 21 Rules were
   taken from the first competition; 19 Rules were taken from
   the second competition; and 12 Rules were taken from the
   third. The next Rules of Netquisition contest will begin in
   (approximately) February, 1998.

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